"The big advantage Hammer has over Tux3 is, it is up and running and released in the Dragonfly distro," began Daniel Phillips, offering a comparison between the two filesystem. He continued, "the biggest disadvantage is, it runs on BSD, not Linux, and it so heavily implements functionality that is provided by the VFS and block layer in Linux that a port would be far from trivial. It will likely happen eventually, but probably in about the same timeframe that we can get Tux3 up and stable." This led into a lengthy and interesting technical discussion between Daniel and HAMMER author Matthew Dillon, comparing the design of the two filesystems.
Matthew reviewed the Tux3 notes and replied, "it sounds like Tux3 is using many similar ideas [as HAMMER]. I think you are on the right track. I will add one big note of caution, drawing from my experience implementing HAMMER, because I think you are going to hit a lot of the same issues. I spent 9 months designing HAMMER and 9 months implementing it. During the course of implementing it I wound up throwing away probably 80% of the original design outright." Daniel noted that he's been working on the Tux3 design for around ten years, "and working seriously on the simplifying elements for the last three years or so, either entirely on paper or in related work like ddsnap and LVM3." Matthew cautioned, "I can tell you've been thinking about Tux for a long time. If I had one worry about your proposed implementation it would be in the area of algorithmic complexity. You have to deal with the in-memory cache, the log, the B-Tree, plus secondary indexing for snapshotted elements and a ton of special cases all over the place. Your general lookup code is going to be very, very complex. My original design for HAMMER was a lot more complex (if you can believe it!) then the end result. A good chunk of what I had to do going from concept to reality was deflate a lot of that complexity." The friendly conversation offers a very detailed look at the design choices made in each of these file systems.
From: Pedro F. Giffuni <giffunip@...> Subject: [Tux3] Comparison to Hammer fs design Date: Jul 25, 12:22 pm 2008 Hi; The announcement of yet another filesystem: http://lkml.org/lkml/2008/7/23/257 led to some comments about hammer fs: http://tux3.org/pipermail/tux3/2008-July/000006.html enjoy, Pedro.
From: Daniel Phillips Subject: [Tux3] Comparison to Hammer fs design Date: Thu Jul 24 13:26:27 PDT 2008 I read Matt Dillon's Hammer filesystem design with interest: http://apollo.backplane.com/DFlyMisc/hammer01.pdf Link kindly provided by pgquiles. The big advantage Hammer has over Tux3 is, it is up and running and released in the Dragonfly distro. The biggest disadvantage is, it runs on BSD, not Linux, and it so heavily implements functionality that is provided by the VFS and block layer in Linux that a port would be far from trivial. It will likely happen eventually, but probably in about the same timeframe that we can get Tux3 up and stable. Tux3 is a simpler design than Hammer as far as I can see, and stays closer to our traditional ideas of how a filesystem behaves, for example there is no requirement for a background process to be continuously running through the filesystem reblocking it to recover space. Though Tux3 does have the notion of followup metadata passes to "promote" logical forward log changes to physical changes to btree nodes etc. However this does not have to be a daemon, it can just be something that happens every so many write transactions in the process context that did the write. Avoiding daemons in filesystems is good - each one needs special attention to avoid deadlock, and they mess up the the ps list, a minor but esthetic consideration. Matt hit on a similar idea to versioned pointers, that is, his birth and death version numbers for disk records. So we both saw independently that recursive copy on write as in WAFL, ZFS and Btrfs is suboptimal. I found that only the birth version is actually required, simply because file data elements never actually die, they is only ever overwritten or truncated away. Therefore, a subsequent birth always implies the death of the previous data element, and only the birth version has to be stored, which I simply call the "version". Data element death by truncate is handled by the birth of a new (versioned) size attribute. Eventually Matt should realize that too, and rev Hammer to improve its storage efficiency. Oddly, Hammer only seems to support a linear chain of versions, whereas I have shown that with no increase in the size of metadata (except for the once-per-volume version tree) you can store writable versions with arbitrary parentage. I think Matt should take note of that too and incorporate it in Hammer. Some aspects of the Hammer seem quite inefficient, so I wonder what he means when he says it performs really well. In comparison to what? Well I don't have a lot more to say about that until Tux3 gets to the benchmark stage, and they we will be benchmarking mainly against Ext3, XFS and Btrfs. Matt seems somewhat cavalier about running out of space on small volumes, whereas I think a filesystem should scale all the way from a handful of meg to at least terabytes and preferably petabytes. The heavy use of a vacuum like reblocking process seems undesirable to me. I like my disk lights to go out as soon as the data is safely on the platter, not continue flashing for minutes or hours after every period of activity. Admittedly, I did contemplate something similar for ddsnap, to improve write efficiency. I now think that fragmentation can be held down to a dull roar without relying on a defragger, and that defragging should only be triggered at planned times by an administrator. We will see what happens in practice. Tux3 has a much better btree fanout than Hammer, 256 vs 64 for Hammer using the same size 4K btree index blocks. Fanout is an important determinant of the K in O(log(N)) btree performance, which turns out to be very important when comparing different filesystems, all of which theoretically are Log(N), but some of which have an inconveniently large K (ZFS comes to mind). I always try to make the fanout as high as possible in my btree, which for example is a major reason that the HTree index for Ext3 performs so well. Actually, I think I can boost the Tux3 inode table btree fanout up to 512 by having a slightly different format for the next-to-terminal inode table index blocks with 16 bits inum, 48 bits leaf block, because at the near-terminal index nodes the inum space is already divided down to a small range. More comments about Hammer later as I learn more about it. Regards, Daniel
From: Matthew Dillon <dillon@...> Subject: Re: [Tux3] Comparison to Hammer fs design Date: Jul 25, 2:53 pm 2008 :Hi; : :The announcement of yet another filesystem: : :http://lkml.org/lkml/2008/7/23/257 : :led to some comments about hammer fs: : :http://tux3.org/pipermail/tux3/2008-July/000006.html : :enjoy, : : Pedro. Those are interesting comments. I think I found Daniel's email address so I am adding him to the To: Dan, feel free to post this on your Tux groups if you want. I did consider multiple-parentage... that is the ability to have a writable snapshot that 'forks' the filesystem history. It would be an ultra cool feature to have but I couldn't fit it into the B-Tree model I was using. Explicit snapshotting would be needed to make it work, and the snapshot id would have to be made part of the B-Tree key, which is fine. HAMMER is based around implicit snapshots (being able to do an as-of historical lookup without having explicitly snapshotted bits of the history). I would caution against using B-Tree iterations in historical lookups, B-Trees are only fast if you can pretty much zero in on the exact element you want as part of the primary search mechanic. Once you have to iterate or chain performance goes out the window. I know this because there are still two places where HAMMER sometimes has to iterate due to the inexact nature of an as-of lookup. Multiple-parentage almost certainly require two inequality searches, or one inequality search and an iteration. A single timeline only requires one inequality search. I couldn't get away from having a delete_tid (the 'death version numbers'). I really tried :-) There are many cases where one is only deleting, rather then overwriting. Both numbers are then needed to be able to properly present a historical view of the filesystem. For example, when one is deleting a directory entry a snapshot after that deletion must show the directory entry gone. Both numbers are also needed to be able to properly prune out unwanted historical data from the filesystem. HAMMER's pruning algorithm (cleaning out old historical data which is no longer desired) creates holes in the sequence so once you start pruning out unwanted historical data the delete_tid of a prior record will not match the create_tid of the following one (historically speaking). At one point I did collapse the holes, rematching the delete_tid with the create_tid of the following historical record, but I had to remove that code because it seriously complicated the mirroring implementation. I wanted each mirror to be able to have its own historical retention policy independant of the master. e.g. so you could mirror to a backup system which would retain a longer and more coarse-grained history then the production system. -- I also considered increasing the B-Tree fan-out to 256 but decided against it because insertions and deletions really bloated up the UNDO FIFO. Frankly I'm still undecided as to whether that was a good idea, I would have prefered 256. I can actually compile in 256 by changing a #define, but I released with 64 because I hit up against a number of performance issues: bcopy() overheads for insertions and deletions in certain tests became very apparent. Locking conflicts became a much more serious issue because I am using whole-node locks rather then element locks. And, finally, the UNDO records got really bloated. I would need to adjust the node locking and UNDO generation code significantly to remove the bottlenecks before I could go to a 256-element B-Tree node. HAMMER's B-Tree elements are probably huge compared to Tux3, and that's another limiting factor for the fan-out I can use. My elements are 64 bytes each. 64x64 = 4K per B-Tree node. I decided to go with fully expanded keys: 64 bit object id, 64 bit file-offset/db-key, 64 bit create_tid, 64 bit delete_tid), plus a 64-bit storage offset and other auxillary info. That's instead of using a radix-compressed key. Radix compressed keys would have doubled the complexity of the B-Tree code, particularly with the middle-of-tree pointer caching that HAMMER does. The historical access mechanic alone added major complexity to the B-Tree algorithms. I will note here that B-Tree searches have a very high cpu overhead no matter how you twist it, and being able to cache cursors within the B-Tree is absolutely required if you want the filesystem to perform well. If you always start searches at the root your cpu overhead will be horrendous... so plan on caching cursors from the get-go. If I were to do radix compression I would also want to go with a fully dynamic element size and fully dynamic fan-out in order to best-compress each B-Tree node. Definitely food for thought. I'd love to do something like that. I think radix compression would remove much of the topological bloat the B-Tree creates verses using blockmaps, generally speaking. Space management is currently HAMMER's greatest weakness, but it only applies to small storage systems. Several things in HAMMER's design are simply not condusive to a small storage. The storage model is not fine-grained and (unless you are deleting a lot of stuff) needs reblocking to actually recover the freed space. The flushing algorithms need around 100MB of UNDO FIFO space on-media to handle worst-case dependancies (mainly directory/file visibility issues on crash recovery), and the front-end caching of modifying operations, since they don't know exactly how much actual storage will be needed, need ~16MB of wiggle room to be able to estimate the on-media storage required to back the operations cached by the front-end. Plus, on top of that, any sort of reblocking also needs some wiggle room to be able to clean out partially empty big-blocks and fill in new ones. On the flip side, the reblocker doesn't just de-fragment the filesystem, it is also intended to be used for expanding and contracting partitions, and adding removing volumes in the next release. Definitely a multi-purpose utility. So I'm not actually being cavalier about it, its just that I had to make some major decisions on the algorithm design and I decided to weight the design more towards performance and large-storage, and small-storage suffered a bit. -- In anycase, it sounds like Tux3 is using many similar ideas. I think you are on the right track. I will add one big note of caution, drawing from my experience implementing HAMMER, because I think you are going to hit a lot of the same issues. I spent 9 months designing HAMMER and 9 months implementing it. During the course of implementing it I wound up throwing away probably 80% of the original design outright. Amoung the major components I had to rewrite were the LOG mechanic (which ultimately became the meta-data UNDO FIFO), and the fine-grained storage mechanic (which ultimately became coarse-grained). The UNDO FIFO was actually the saving grace, once that was implemented most of the writer-ordering dependancies went away (devolved into just flushing meta-data buffers after syncing the UNDO FIFO)... I suddenly had much, much more freedom in designing the other on-disk structures and algorithms. What I found while implementing HAMMER was that the on-disk topological design essentially dictated the extent of HAMMER's feature set AND most of its deficiencies (such as having to reblock to recover space), and the algorithms I chose often dictated other restrictions. But the major restrictions came from the on-disk structures. Because of the necessarily tight integration between subsystems I found myself having to do major redesigns during the implementation phase. Fixing one subsystem created a cascade effect that required tweaking other subsystems. Even adding new features, such as the mirroring, required significant changes in the B-Tree deadlock recovery code. I couldn't get away from it. Ultimately I chose to simplify some of the algorithms rather then have to go through another 4 months of rewriting. All major designs are an exercise in making trade-offs in topology, feature set, algorithmic complexity, debuggability, robustness, etc. The list goes on forever. Laters! -Matt Matthew Dillon <dillon@backplane.com>
From: Daniel Phillips <phillips@...> Subject: Re: [Tux3] Comparison to Hammer fs design Date: Jul 25, 6:54 pm 2008 (resent after subscribing to the the kernel@crater) On Friday 25 July 2008 11:53, Matthew Dillon wrote: > > :Hi; > : > :The announcement of yet another filesystem: > : > :http://lkml.org/lkml/2008/7/23/257 > : > :led to some comments about hammer fs: > : > :http://tux3.org/pipermail/tux3/2008-July/000006.html > : > :enjoy, > : > : Pedro. > > Those are interesting comments. I think I found Daniel's email address > so I am adding him to the To: Dan, feel free to post this on your Tux > groups if you want. How about a cross post? > I did consider multiple-parentage... that is the ability to have a > writable snapshot that 'forks' the filesystem history. It would be > an ultra cool feature to have but I couldn't fit it into the B-Tree > model I was using. Explicit snapshotting would be needed to make it > work, and the snapshot id would have to be made part of the B-Tree key, > which is fine. HAMMER is based around implicit snapshots (being able > to do an as-of historical lookup without having explicitly snapshotted > bits of the history). Yes, that is the main difference indeed, essentially "log everything" vs "commit" style versioning. The main similarity is the lifespan oriented version control at the btree leaves. > I would caution against using B-Tree iterations > in historical lookups, B-Trees are only fast if you can pretty much > zero in on the exact element you want as part of the primary search > mechanic. Once you have to iterate or chain performance goes out the > window. I know this because there are still two places where HAMMER > sometimes has to iterate due to the inexact nature of an as-of lookup. > Multiple-parentage almost certainly require two inequality searches, > or one inequality search and an iteration. A single timeline only > requires one inequality search. Once I get down to the leaf level I binary search on logical address in the case of a file index btree or on version in the case of an inode table block, so this cost is still Log(N) with a small k. For a heavily versioned inode or file region this might sometimes result in an overflow block or two that has to be linearly searched which is not a big problem so long as it is a rare case, which it really ought to be for the kinds of filesystem loads I have seen. A common example of a worst case is /var/log/messages, where the mtime and size are going to change in pretty much every version, so if you have hourly snapshots and hold them for three months it adds up to about 2200 16 byte inode table attributes to record, about 8 inode table leaf blocks. I really do not see that as a problem. If it goes up to 100 leaf blocks to search then that could be a problem. Usually, I will only be interested in the first and last of those blocks, the first holding the rarely changing attributes including the root of the file index btree and the last holding the most recent incarnation of the mtime/size attribute. The penultimate inode table index block tells me how many blocks a given inode lives in because several blocks will have the same inum key. So the lookup algorithm for a massively versioned file becomes: 1) read the first inode table block holding that inum; 2) read the last block with the same inum. The latter operation only needs to consult the immediate parent index block, which is locked in the page cache at that point. It will take a little care and attention to the inode format, especially the inode header, to make sure that I can reliably do that first/last probe optimization for the "head" version, but it does seem worth the effort. For starters I will just do a mindless linear walk of an "overflow" inode and get fancy if that turns out to be a problem. > I couldn't get away from having a delete_tid (the 'death version > numbers'). I really tried :-) There are many cases where one is only > deleting, rather then overwriting. By far the most common case I would think. But check out the versioned pointer algorithms. Surprisingly that just works, which is not exactly obvious: Versioned pointers: a new method of representing snapshots http://lwn.net/Articles/288896/ I was originally planning to keep all versions of a truncate/rewrite file in the same file index, but recently I realized that that is dumb because there will never be any file data shared by a successor version in that case. So the thing to do is just create an entirely new versioned file data attribute for each rewrite, bulking up the inode table entry a little but greatly constraining the search for versions to delete and reducing cache pressure by not loading unrelated version data when traversing a file. > Both numbers are then needed to > be able to properly present a historical view of the filesystem. > For example, when one is deleting a directory entry a snapshot after > that deletion must show the directory entry gone. ...which happens in Tux3 courtesy of the fact that the entire block containing the dirent will have been versioned, with the new version showing the entry gone. Here is one of two places where I violate my vow to avoid copying an entire block when only one data item in it changes (the other being the atime table). I rely on two things to make this nice: 1) Most dirent changes will be logically logged and only rolled up into the versioned file blocks when there are enough to be reasonably sure that each changed directory block will be hit numerous times in each rollup episode. (Storing the directory blocks in dirent-create order as in PHTree makes this very likely for mass deletes.) 2) When we care about this is usually during a mass delete, where most or all dirents in each directory file block are removed before moving on to the next block. > Both numbers are > also needed to be able to properly prune out unwanted historical data > from the filesystem. HAMMER's pruning algorithm (cleaning out old > historical data which is no longer desired) creates holes in the > sequence so once you start pruning out unwanted historical data > the delete_tid of a prior record will not match the create_tid of the > following one (historically speaking). Again, check out the versioned pointer algorithms. You can tell what can be pruned just by consulting the version tree and the create_tids (birth versions) for a particular logical address. Maybe the hang is that you do not organize the btrees by logical address (or inum in the case of the inode table tree). I thought you did but have not read closely enough to be sure. > At one point I did collapse the holes, rematching the delete_tid with > the create_tid of the following historical record, but I had to remove > that code because it seriously complicated the mirroring implementation. > I wanted each mirror to be able to have its own historical retention > policy independant of the master. e.g. so you could mirror to a backup > system which would retain a longer and more coarse-grained history then > the production system. Fair enough. I have an entirely different approach to what you call mirroring and what I call delta replication. (I reserve the term mirroring to mean mindless duplication of physical media writes.) This method proved out well in ddsnap: http://phunq.net/ddtree?p=zumastor/.git;a=tree;h=fc5cb496fff10a2b03034fcf95122f5828149... (Sorry about the massive URL, you can blame Linus for that;-) What I do in ddsnap is compute all the blocks that differ between two versions and apply those to a remote volume already holding the first of the two versions, yielding a replica of the second version that is logically but not physically identical. The same idea works for a versioned filesystem: compute all the leaf data that differs between two versions, per inum, and apply the resulting delta to the corresponding inums in the remote replica. The main difference vs a ddsnap volume delta is that not all of the changes are physical blocks, there are also changed inode attributes, so the delta stream format has to be elaborated accordingly. > I also considered increasing the B-Tree fan-out to 256 but decided > against it because insertions and deletions really bloated up the > UNDO FIFO. Frankly I'm still undecided as to whether that was a good > idea, I would have prefered 256. I can actually compile in 256 by > changing a #define, but I released with 64 because I hit up against > a number of performance issues: bcopy() overheads for insertions > and deletions in certain tests became very apparent. Locking > conflicts became a much more serious issue because I am using whole-node > locks rather then element locks. And, finally, the UNDO records got > really bloated. I would need to adjust the node locking and UNDO > generation code significantly to remove the bottlenecks before I could > go to a 256-element B-Tree node. I intend to log insertions and deletions logically, which keeps each down to a few bytes until a btree rollup episode comes along to perform updating of the btree nodes in bulk. I am pretty sure this will work for you as well, and you might want to check out that forward logging trick. That reminds me, I was concerned about the idea of UNDO records vs REDO. I hope I have this right: you delay acknowledging any write transaction to the submitter until log commit has progressed beyond the associated UNDO records. Otherwise, if you acknowledge, crash, and prune all UNDO changes, then you would end up with applications believing that they had got things onto stable storage and be wrong about that. I have no doubt you did the right thing there, but it is not obvious from your design documentation. > HAMMER's B-Tree elements are probably huge compared to Tux3, and that's > another limiting factor for the fan-out I can use. My elements > are 64 bytes each. Yes, I mostly have 16 byte elements and am working on getting most of them down to 12 or 8. > 64x64 = 4K per B-Tree node. I decided to go > with fully expanded keys: 64 bit object id, 64 bit file-offset/db-key, > 64 bit create_tid, 64 bit delete_tid), plus a 64-bit storage offset and > other auxillary info. That's instead of using a radix-compressed key. > Radix compressed keys would have doubled the complexity of the B-Tree > code, particularly with the middle-of-tree pointer caching that > HAMMER does. I use two-stage lookup, or four stage if you count searches within btree blocks. This makes the search depth smaller in the case of small files, and in the case of really huge files it adds depth exactly as appropriate. The index blocks end up cached in the page cache (the buffer cache is just a flavor of page cache in recent Linux) so there is little repeated descending through the btree indices. Instead, most of the probing is through the scarily fast radix tree code, which has been lovingly optimized over the years to avoid cache line misses and SMP lock contention. I also received a proposal for a "fat" btree index from a collaborator (Maciej) that included the file offset but I really did not like the... fattening. A two level btree yields less metadata overall which in my estimation is more important than saving some bree probes. The way things work these days, falling down from level 1 cache to level 2 or from level 2 to level 3 costs much more than executing some extra CPU instructions. So optimization strategy inexorably shifts away from minimizing instructions towards minimizing cache misses. > The historical access mechanic alone added major complexity to the > B-Tree algorithms. I will note here that B-Tree searches have a very > high cpu overhead no matter how you twist it, and being able to cache > cursors within the B-Tree is absolutely required if you want the > filesystem to perform well. If you always start searches at the root > your cpu overhead will be horrendous... so plan on caching cursors > from the get-go. Fortunately, we get that for free on Linux, courtesy of the page cache radix trees :-) I might eventually add some explicit cursor caching, but various artists over the years have noticed that it does not make as much difference as you might think. > If I were to do radix compression I would also want to go with a > fully dynamic element size and fully dynamic fan-out in order to > best-compress each B-Tree node. Definitely food for thought. Indeed. But Linux is braindamaged about large block size, so there is very strong motivation to stay within physical page size for the immediate future. Perhaps if I get around to a certain hack that has been perenially delayed, that situation will improve: "Variable sized page objects" http://lwn.net/Articles/37795/ > I'd love to do something like that. I think radix compression would > remove much of the topological bloat the B-Tree creates verses using > blockmaps, generally speaking. Topological bloat? > Space management is currently HAMMER's greatest weakness, but it only > applies to small storage systems. Several things in HAMMER's design > are simply not condusive to a small storage. The storage model is not > fine-grained and (unless you are deleting a lot of stuff) needs > reblocking to actually recover the freed space. The flushing algorithms > need around 100MB of UNDO FIFO space on-media to handle worst-case > dependancies (mainly directory/file visibility issues on crash recovery), > and the front-end caching of modifying operations, since they don't > know exactly how much actual storage will be needed, need ~16MB of > wiggle room to be able to estimate the on-media storage required to > back the operations cached by the front-end. Plus, on top of that, > any sort of reblocking also needs some wiggle room to be able to clean > out partially empty big-blocks and fill in new ones. Ah, that is a very nice benefit of Tux3-style forward logging I forgot to mention in the original post: transaction size is limited only by available free space on the volume, because log commit blocks can be anywhere. Last night I dreamed up a log commit block variant where the associated transaction data blocks can be physically discontiguous, to make this assertion come true, shortly after reading Stephen Tweedie's horror stories about what you have to do if you must work around not being able to put an entire, consistent transaction onto stable media in one go: http://olstrans.sourceforge.net/release/OLS2000-ext3/OLS2000-ext3.html Most of the nasties he mentions just vanish if: a) File data is always committed atomically b) All commit transactions are full transactions He did remind me (via time travel from year 2000) of some details I should write into the design explicitly, for example, logging orphan inodes that are unlinked while open, so they can be deleted on replay after a crash. Another nice application of forward logging, which avoids the seek-happy linked list through the inode table that Ext3 does. > On the flip side, the reblocker doesn't just de-fragment the filesystem, > it is also intended to be used for expanding and contracting partitions, > and adding removing volumes in the next release. Definitely a > multi-purpose utility. Good point. I expect Tux3 will eventually have a reblocker (aka defragger). There are some really nice things you can do, like: 1) Set a new version so logical changes cease for the parent version. 2) We want to bud off a given directory tree into its own volume, so start by deleting the subtree in the current version. If any link counts in the directory tree remain nonzero in the current version then there are hard links into the subtree, so fail now and drop the new version. 3) Reblock a given region of the inode table tree and all the files in it into one physically contiguous region of blocks 4) Add a free tree and other once-per volume structures to the new home region. 5) The new region is now entirely self contained and even keeps its version history. At the volume manager level, map it to a new, sparse volume that just has a superblock in the zeroth extent and the new, mini filesystem at some higher logical address. Remap the region in the original volume to empty space and add the empty space to the free tree. 6) Optionally reblock the newly budded filesystem to the base of the new volume so utilties that do not not play well with sparse volumes do not do silly things. > So I'm not actually being cavalier about it, its just that I had to > make some major decisions on the algorithm design and I decided to > weight the design more towards performance and large-storage, and > small-storage suffered a bit. Cavalier was a poor choice of words, the post was full of typos as well so I am not proud of it. You are solving a somewhat different problem and you have code out now, which is a huge achievement. Still I think you can iteratively improve your design using some of the techniques I have stumbled upon. There are probably some nice tricks I can get from your code base too once I delve into it. > In anycase, it sounds like Tux3 is using many similar ideas. I think > you are on the right track. Thankyou very much. I think you are on the right track too, which you have a rather concrete way of proving. > I will add one big note of caution, drawing > from my experience implementing HAMMER, because I think you are going > to hit a lot of the same issues. > > I spent 9 months designing HAMMER and 9 months implementing it. During > the course of implementing it I wound up throwing away probably 80% of > the original design outright. Amoung the major components I had to > rewrite were the LOG mechanic (which ultimately became the meta-data > UNDO FIFO), and the fine-grained storage mechanic (which ultimately > became coarse-grained). The UNDO FIFO was actually the saving grace, > once that was implemented most of the writer-ordering dependancies went > away (devolved into just flushing meta-data buffers after syncing the > UNDO FIFO)... I suddenly had much, much more freedom in designing > the other on-disk structures and algorithms. > > What I found while implementing HAMMER was that the on-disk topological > design essentially dictated the extent of HAMMER's feature set AND > most of its deficiencies (such as having to reblock to recover space), > and the algorithms I chose often dictated other restrictions. But the > major restrictions came from the on-disk structures. > > Because of the necessarily tight integration between subsystems I found > myself having to do major redesigns during the implementation phase. > Fixing one subsystem created a cascade effect that required tweaking other > subsystems. Even adding new features, such as the mirroring, required > significant changes in the B-Tree deadlock recovery code. I couldn't get > away from it. Ultimately I chose to simplify some of the algorithms > rather then have to go through another 4 months of rewriting. All > major designs are an exercise in making trade-offs in topology, feature > set, algorithmic complexity, debuggability, robustness, etc. The list > goes on forever. > The big ahas! that eliminated much of the complexity in the Tux3 design were: * Forward logging - just say no to incomplete transactions * Version weaving - just say no to recursive copy on write Essentially I have been designing Tux3 for ten years now and working seriously on the simplifying elements for the last three years or so, either entirely on paper or in related work like ddsnap and LVM3. One of the nice things about moving on from design to implementation of Tux3 is that I can now background the LVM3 design process and see what Tux3 really wants from it. I am determined to match every checkbox volume management feature of ZFS as efficiently or more efficiently, without violating the traditional layering between filesystem and block device, and without making LVM3 a Tux3-private invention. > Laters! Hopefully not too much later. I find this dialog very fruitful. I just wish such dialog would occur more often at the design/development stage in Linux and other open source work instead of each group obsessively ignoring all "competing" designs and putting huge energy into chatting away about the numerous bugs that arise from rushing their design or ignoring the teachings of history. Regards, Daniel
From: Matthew Dillon <dillon@...> Subject: Re: [Tux3] Comparison to Hammer fs design Date: Jul 25, 10:02 pm 2008 :> so I am adding him to the To: Dan, feel free to post this on your Tux :> groups if you want. : :How about a cross-post? I don't think it will work, only subscribers can post to the DFly groups, but we'll muddle through it :-) I will include the whole of the previous posting so the DFly groups see the whole thing, if you continue to get bounces. I believe I have successfully added you as an 'alias address' to the DragonFly kernel list so you shouldn't get bounced if you Cc it now. :Yes, that is the main difference indeed, essentially "log everything" vs :"commit" style versioning. The main similarity is the lifespan oriented :version control at the btree leaves. Reading this and a little more that you describe later let me make sure I understand the forward-logging methodology you are using. You would have multiple individually-tracked transactions in progress due to parallelism in operations initiated by userland and each would be considered committed when the forward-log logs the completion of that particular operation? If the forward log entries are not (all) cached in-memory that would mean that accesses to the filesystem would have to be run against the log first (scanning backwards), and then through to the B-Tree? You would solve the need for having an atomic commit ('flush groups' in HAMMER), but it sounds like the algorithmic complexity would be very high for accessing the log. And even though you wouldn't have to group transactions into larger commits the crash recovery code would still have to implement those algorithms to resolve directory and file visibility issues. The problem with namespace visibility is that it is possible to create a virtually unending chain of separate but inter-dependant transactions which either all must go, or none of them. e.g. creating a, a/b, a/b/c, a/b/x, a/b/c/d, etc etc. At some point you have to be able to commit so the whole mess does not get undone by a crash, and many completed mini-transactions (file or directory creates) actually cannot be considered complete until their governing parent directories (when creating) or children (when deleting) have been committed. The problem can become very complex. Last question here: Your are forward-logging high level operations. You are also going to have to log meta-data (actual B-Tree manipulation) commits in order to recover from a crash while making B-Tree modifications. Correct? So your crash recovery code will have to handle both meta-data undo and completed and partially completed transactions. And there will have to be a tie-in between the meta-data commits and the transactions so you know which ones have to be replayed. That sounds fairly hairy. Have you figured out how you are doing to do that? :Once I get down to the leaf level I binary search on logical address in :the case of a file index btree or on version in the case of an inode :table block, so this cost is still Log(N) with a small k. For a :heavily versioned inode or file region this might sometimes result in :an overflow block or two that has to be linearly searched which is not :a big problem so long as it is a rare case, which it really ought to be :for the kinds of filesystem loads I have seen. A common example of a :worst case is /var/log/messages, where the mtime and size are going to :change in pretty much every version, so if you have hourly snapshots :and hold them for three months it adds up to about 2200 16 byte inode :table attributes to record, about 8 inode table leaf blocks. I really :do not see that as a problem. If it goes up to 100 leaf blocks to :search then that could be a problem. I think you can get away with this as long as you don't have too many snapshots, and even if you do I noticed with HAMMER that only a small percentage of inodes have a large number of versions associated with them from normal production operation. /var/log/messages is an excellent example of that. Log files were effected the most though I also noticed that very large files also wind up with multiple versions of the inode, such as when writing out a terrabyte-sized file. Even with a direct bypass for data blocks (but not their meta-data, clearly), HAMMER could only cache so much meta-data in memory before it had to finalize the topology and flush the inode out. A terrabyte-sized file wound up with about 1000 copies of the inode prior to pruning (one had to be written out about every gigabyte or so). :The penultimate inode table index block tells me how many blocks a :given inode lives in because several blocks will have the same inum :key. So the lookup algorithm for a massively versioned file becomes: :1) read the first inode table block holding that inum; 2) read the last :block with the same inum. The latter operation only needs to consult :the immediate parent index block, which is locked in the page cache at :that point. How are you dealing with expansion of the logical inode block(s) as new versions are added? I'm assuming you are intending to pack the inodes on the media so e.g. a 128-byte inode would only take up 128 bytes of media space in the best case. Multiple inodes would be laid out next to each other logically (I assume), but since the physical blocks are larger they would also have to be laid out next to each other physically within any given backing block. Now what happens when one has to be expanded? I'm sure this ties into the forward-log but even with the best algorithms you are going to hit limited cases where you have to expand the inode. Are you just copying the inode block(s) into a new physical allocation then? :It will take a little care and attention to the inode format, :especially the inode header, to make sure that I can reliably do that :first/last probe optimization for the "head" version, but it does seem :worth the effort. For starters I will just do a mindless linear walk :of an "overflow" inode and get fancy if that turns out to be a problem. : Makes sense. I was doing mindless linear walks of the B-Tree element arrays for most of HAMMER's implementation until it was stabilized well enough that I could switch to a binary search. And I might change it again to start out with a heuristical index estimation. :> I couldn't get away from having a delete_tid (the 'death version :> numbers'). I really tried :-) There are many cases where one is only :> deleting, rather then overwriting. : :By far the most common case I would think. But check out the versioned :pointer algorithms. Surprisingly that just works, which is not exactly :obvious: : : Versioned pointers: a new method of representing snapshots : http://lwn.net/Articles/288896/ Yes, it makes sense. If the snapshot is explicitly taken then you can store direct references and chain, and you wouldn't need a delete id in that case. From that article though the chain looks fairly linear. Historical access could wind up being rather costly. :I was originally planning to keep all versions of a truncate/rewrite :file in the same file index, but recently I realized that that is dumb :because there will never be any file data shared by a successor version :in that case. So the thing to do is just create an entirely new :versioned file data attribute for each rewrite, bulking up the inode :table entry a little but greatly constraining the search for versions :to delete and reducing cache pressure by not loading unrelated version :data when traversing a file. When truncating to 0 I would agree with your assessment. For the topology you are using you would definitely want to use different file data sets. You also have to deal with truncations that are not to 0, that might be to the middle of a file. Certainly not a common case, but still a case that has to be coded for. If you treat truncation to 0 as a special case you will be adding considerable complexity to the algorithm. With HAMMER I chose to keep everything in one B-Tree, whether historical or current. That way one set of algorithms handles both cases and code complexity is greatly reduced. It isn't optimal... large amounts of built up history still slow things down (though in a bounded fashion). In that regard creating a separate topology for snapshots is a good idea. :> Both numbers are then needed to :> be able to properly present a historical view of the filesystem. :> For example, when one is deleting a directory entry a snapshot after :> that deletion must show the directory entry gone. : :...which happens in Tux3 courtesy of the fact that the entire block :containing the dirent will have been versioned, with the new version :showing the entry gone. Here is one of two places where I violate my :vow to avoid copying an entire block when only one data item in it :changes (the other being the atime table). I rely on two things to :make this nice: 1) Most dirent changes will be logically logged and :only rolled up into the versioned file blocks when there are enough to :be reasonably sure that each changed directory block will be hit :numerous times in each rollup episode. (Storing the directory blocks :in dirent-create order as in PHTree makes this very likely for mass :deletes.) 2) When we care about this is usually during a mass delete, :where most or all dirents in each directory file block are removed :before moving on to the next block. This could wind up being a sticky issue for your implementation. I like the concept of using the forward-log but if you actually have to do a version copy of the directory at all you will have to update the link (or some sort of) count for all the related inodes to keep track of inode visibility, and to determine when the inode can be freed and its storage space recovered. Directories in HAMMER are just B-Tree elements. One element per directory-entry. There are no directory blocks. You may want to consider using a similar mechanism. For one thing, it makes lookups utterly trivial... the file name is hashed and a lookup is performed based on the hash key, then B-Tree elements with the same hash key are iterated until a match is found (usually the first element is the match). Also, when adding or removing directory entries only the directory inode's mtime field needs to be updated. It's size does not. Your current directory block method could also represent a problem for your directory inodes... adding and removing directory entries causing size expansion or contraction could require rolling new versions of the directory inode to update the size field. You can't hold too much in the forward-log without some seriously indexing. Another case to consider along with terrabyte-sized files and log files. :> Both numbers are :> also needed to be able to properly prune out unwanted historical data :> from the filesystem. HAMMER's pruning algorithm (cleaning out old :> historical data which is no longer desired) creates holes in the :> sequence so once you start pruning out unwanted historical data :> the delete_tid of a prior record will not match the create_tid of the :> following one (historically speaking). : :Again, check out the versioned pointer algorithms. You can tell what :can be pruned just by consulting the version tree and the create_tids :(birth versions) for a particular logical address. Maybe the hang is :that you do not organize the btrees by logical address (or inum in the :case of the inode table tree). I thought you did but have not read :closely enough to be sure. Yes, I see. Can you explain the versioned pointer algorithm a bit more, it looks almost like a linear chain (say when someone is doing a daily snapshot). It looks great for optimal access to the HEAD but it doesn't look very optimal if you want to dive into an old snapshot. For informational purposes: HAMMER has one B-Tree, organized using a strict key comparison. The key is made up of several fields which are compared in priority order: localization - used to localize certain data types together and to separate pseudo filesystems created within the filesystem. obj_id - the object id the record is associated with. Basically the inode number the record is associated with. rec_type - the type of record, e.g. INODE, DATA, SYMLINK-DATA, DIRECTORY-ENTRY, etc. key - e.g. file offset create_tid - the creation transaction id Inodes are grouped together using the localization field so if you have a million inodes and are just stat()ing files, the stat information is localized relative to other inodes and doesn't have to skip file contents or data, resulting in highly localized accesses on the storage media. Beyond that the B-Tree is organized by inode number and file offset. In the case of a directory inode, the 'offset' is the hash key, so directory entries are organized by hash key (part of the hash key is an iterator to deal with namespace collisions). The structure seems to work well for both large and small files, for ls -lR (stat()ing everything in sight) style traversals as well as tar-like traversals where the file contents for each file is read. The create_tid is the creation transaction id. Historical accesses are always 'ASOF' a particular TID, and will access the highest create_tid that is still <= the ASOF TID. The 'current' version of the filesystem uses an asof TID of 0xFFFFFFFFFFFFFFFF and hence accesses the highest create_tid. There is also a delete_tid which is used to filter out elements that were deleted prior to the ASOF TID. There is currently an issue with HAMMER where the fact that the delete_tid is *not* part of the B-Tree compare can lead to iterations for strictly deleted elements, verses replaced elements which will have a new element with a higher create_tid that the B-Tree can seek to directly. In fact, at one point I tried indexing on delete_tid instead of create_tid, but created one hell of a mess in that I had to physically *move* B-Tree elements being deleted instead of simply marking them as deleted. :Fair enough. I have an entirely different approach to what you call :mirroring and what I call delta replication. (I reserve the term :mirroring to mean mindless duplication of physical media writes.) This :method proved out well in ddsnap: : : http://phunq.net/ddtree?p=zumastor/.git;a=tree;h=fc5cb496fff10a2b03034fcf95122f5828149... : :(Sorry about the massive URL, you can blame Linus for that;-) : :What I do in ddsnap is compute all the blocks that differ between two :versions and apply those to a remote volume already holding the first :of the two versions, yielding a replica of the second version that is :logically but not physically identical. The same idea works for a :versioned filesystem: compute all the leaf data that differs between :two versions, per inum, and apply the resulting delta to the :corresponding inums in the remote replica. The main difference vs a :ddsnap volume delta is that not all of the changes are physical blocks, :there are also changed inode attributes, so the delta stream format :has to be elaborated accordingly. Are you scanning the entire B-Tree to locate the differences? It sounds you would have to as a fall-back, but that you could use the forward-log to quickly locate differences if the first version is fairly recent. HAMMER's mirroring basically works like this: The master has synchronized up to transaction id C, the slave has synchronized up to transaction id A. The mirroring code does an optimized scan of the B-Tree to supply all B-Tree elements that have been modified between transaction A and C. Any number of mirroring targets can be synchronized to varying degrees, and can be out of date by varying amounts (even years, frankly). I decided to use the B-Tree to optimize the scan. The B-Tree is scanned and any element with either a creation or deletion transaction id >= the slave's last synchronization point is then serialized and piped to the slave. To avoid having to scan the entire B-Tree I perform an optimization whereby the highest transaction id laid down at a leaf is propagated up the B-Tree all the way to the root. This also occurs if a B-Tree node is physically deleted (due to pruning), even if no elements are actually present at the leaf within the transaction range. Thus the mirroring scan is able to skip any internal node (and its entire sub-tree) which has not been modified after the synchronization point, and is able to identify any leaf for which real, physical deletions have occured (in addition to logical deletions which simply set the delete_tid field in the B-Tree element) and pass along the key range and any remaining elements in that leaf for the target to do a comparative scan with. This allows incremental mirroring, multiple slaves, and also allows a mirror to go offline for months and then pop back online again and optimally pick up where it left off. The incremental mirroring is important, the last thing I want to do is have to scan 2 billion B-Tree elements to do an incremental mirroring batch. The advantage is all the cool features I got by doing things that way. The disadvantage is that the highest transaction id must be propagated up the tree (though it isn't quite that bad because in HAMMER an entire flush group uses the same transaction id, so we aren't constantly repropagating new transaction id's up the same B-Tree nodes when flushing a particular flush group). You may want to consider something similar. I think using the forward-log to optimize incremental mirroring operations is also fine as long as you are willing to take the 'hit' of having to scan (though not have to transfer) the entire B-Tree if the mirror is too far out of date. :I intend to log insertions and deletions logically, which keeps each :down to a few bytes until a btree rollup episode comes along to perform :updating of the btree nodes in bulk. I am pretty sure this will work :for you as well, and you might want to check out that forward logging :trick. Yes. The reason I don't is because while it is really easy to lay down a forward-log, intergrating it into lookup operations (if you don't keep all the references cached in-memory) is really complex code. I mean, you can always scan it backwards linearly and that certainly is easy to do, but the filesystem's performance would be terrible. So you have to index the log somehow to allow lookups on it in reverse to occur reasonably optimally. Have you figured out how you are going to do that? With HAMMER I have an in-memory cache and the on-disk B-Tree. Just writing the merged lookup code (merging the in-memory cache with the on-disk B-Tree for the purposes of doing a lookup) was fairly complex. I would hate to have to do a three-way merge.... in-memory cache, on-disk log, AND on-disk B-Tree. Yowzer! :That reminds me, I was concerned about the idea of UNDO records vs :REDO. I hope I have this right: you delay acknowledging any write :transaction to the submitter until log commit has progressed beyond the :associated UNDO records. Otherwise, if you acknowledge, crash, and :prune all UNDO changes, then you would end up with applications :believing that they had got things onto stable storage and be wrong :about that. I have no doubt you did the right thing there, but it is :not obvious from your design documentation. The way it works is that HAMMER's frontend is almost entirely disconnected from the backend. All meta-data operations are cached in-memory. create, delete, append, truncate, rename, write... you name it. Nothing the frontend does modifies any meta-data or mata-data buffers. The only sychronization point is fsync(), the filesystem syncer, and of course if too much in-memory cache is built up. To improve performance, raw data blocks are not included... space for raw data writes is reserved by the frontend (without modifying the storage allocation layer) and those data buffers are written to disk by the frontend directly, just without any meta-data on-disk to reference them so who cares if you crash then! It would be as if those blocks were never allocated in the first place. When the backend decides to flush the cached meta-data ops it breaks the meta-data ops into flush-groups whos dirty meta-data fits in the system's buffer cache. The meta-data ops are executed, building the UNDO, updating the B-Tree, allocating or finalizing the storage, and modifying the meta-data buffers in the buffer cache. BUT the dirty meta-data buffers are locked into memory and NOT yet flushed to the media. The UNDO *is* flushed to the media, so the flush groups can build a lot of UNDO up and flush it as they go if necessary. When the flush group has completed any remaining UNDO is flushed to the media, we wait for I/O to complete, the volume header's UNDO FIFO index is updated and written out, we wait for THAT I/O to complete, *then* the dirty meta-data buffers are flushed to the media. The flushes at the end are done asynchronously (unless fsync()ing) and can overlap with the flushes done at the beginning of the next flush group. So there are exactly two physical synchronization points for each flush. If a crash occurs at any point, upon remounting after a reboot HAMMER only needs to run the UNDOs to undo any partially committed meta-data. That's it. It is fairly straight forward. For your forward-log approach you would have to log the operations as they occur, which is fine since that can be cached in-memory. However, you will still need to synchronize the log entries with a volume header update to update the log's index, so the recovery code knows how far the log extends. Plus you would also have to log UNDO records when making actual changes to the permanent media structures (your B-Trees), which is independant of the forward-log entries you made representing high level filesystem operations, and would also have to lock the related meta-data in memory until the related log entries can be synchronized. Then you would be able to flush the meta-data buffers. The forward-log approach is definitely more fine-grained, particularly for fsync() operations... those would go much faster using a forward log then the mechanism I use because only the forward-log would have to be synchronized (not the meta-data changes) to 'commit' the work. I like that, it would be a definite advantage for database operations. :> HAMMER's B-Tree elements are probably huge compared to Tux3, and that's :> another limiting factor for the fan-out I can use. My elements :> are 64 bytes each. : :Yes, I mostly have 16 byte elements and am working on getting most of :them down to 12 or 8. I don't know how you can make them that small. I spent months just getting my elements down to 64 bytes. The data reference alone for data blocks is 12 bytes (64 bit media storage offset and 32 bit length). :> 64x64 = 4K per B-Tree node. I decided to go :> with fully expanded keys: 64 bit object id, 64 bit file-offset/db-key, :> 64 bit create_tid, 64 bit delete_tid), plus a 64-bit storage offset and :> other auxillary info. That's instead of using a radix-compressed key. :> Radix compressed keys would have doubled the complexity of the B-Tree :> code, particularly with the middle-of-tree pointer caching that :> HAMMER does. : :I use two-stage lookup, or four stage if you count searches within :btree blocks. This makes the search depth smaller in the case of small :files, and in the case of really huge files it adds depth exactly as :appropriate. The index blocks end up cached in the page cache (the :buffer cache is just a flavor of page cache in recent Linux) so there :is little repeated descending through the btree indices. Instead, most :of the probing is through the scarily fast radix tree code, which has :been lovingly optimized over the years to avoid cache line misses and :SMP lock contention. : :I also received a proposal for a "fat" btree index from a collaborator :(Maciej) that included the file offset but I really did not like the... :fattening. A two level btree yields less metadata overall which in my :estimation is more important than saving some bree probes. The way :things work these days, falling down from level 1 cache to level 2 or :from level 2 to level 3 costs much more than executing some extra CPU :instructions. So optimization strategy inexorably shifts away from :minimizing instructions towards minimizing cache misses. The depth and complexity of your master B-Tree will definitely be smaller. You are offloading both the file contents and snapshots. HAMMER incorporates both into a single global B-Tree. This has been somewhat of a mixed bag for HAMMER. On the plus side performance is very good for production operations (where the same filename is not being created over and over and over and over again and where the same file is not truncated over and over and over again).... locality of reference is extremely good in a single global B-Tree when accessing lots of small files or when accessing fewer larger files. On the negative side, performance drops noticeably if a lot of historical information (aka snapshots) has built up in the data set being accessed. Even though the lookups themselves are extremely efficient, the access footprint (the size of the data set the system must cache) of the B-Tree becomes larger, sometimes much larger. I think the cpu overhead is going to be a bit worse then you are contemplating, but your access footprint (with regards to system memory use caching the meta-data) for non-historical accesses will be better. Are you going to use a B-Tree for the per-file layer or a blockmap? And how are you going to optimize the storage for small files? Are you just going to leave them in the log and not push a B-Tree for them? :> The historical access mechanic alone added major complexity to the :> B-Tree algorithms. I will note here that B-Tree searches have a very :> high cpu overhead no matter how you twist it, and being able to cache :> cursors within the B-Tree is absolutely required if you want the :> filesystem to perform well. If you always start searches at the root :> your cpu overhead will be horrendous... so plan on caching cursors :> from the get-go. : :Fortunately, we get that for free on Linux, courtesy of the page cache :radix trees :-) : :I might eventually add some explicit cursor caching, but various :artists over the years have noticed that it does not make as much :difference as you might think. For uncacheable data sets the cpu overhead is almost irrelevant. But for cached data sets, watch out! The cpu overhead of your B-Tree lookups is going to be 50% of your cpu time, with the other 50% being the memory copy or memory mapping operation and buffer cache operations. It is really horrendous. When someone is read()ing or write()ing a large file the last thing you want to do is traverse the same 4 nodes and do four binary searches in each of those nodes for every read(). For large fully cached data sets not caching B-Tree cursors will strip away 20-30% of your performance once your B-Tree depth exceeds 4 or 5. Also, the fan-out does not necessarily help there because the search within the B-Tree node costs almost as much as moving between B-Tree nodes. I found this out when I started comparing HAMMER performance with UFS. For the fully cached case UFS was 30% faster until I started caching B-Tree cursors. It was definitely noticable once my B-Tree grew past a million elements or so. It disappeared completely when I started caching cursors into the B-Tree. :> If I were to do radix compression I would also want to go with a :> fully dynamic element size and fully dynamic fan-out in order to :> best-compress each B-Tree node. Definitely food for thought. : :Indeed. But Linux is braindamaged about large block size, so there is :very strong motivation to stay within physical page size for the :immediate future. Perhaps if I get around to a certain hack that has :been perenially delayed, that situation will improve: : : "Variable sized page objects" : http://lwn.net/Articles/37795/ I think it will be an issue for people trying to port HAMMER. I'm trying to think of ways to deal with it. Anyone doing an initial port can just drop all the blocks down to 16K, removing the problem but increasing the overhead when working with large files. :> I'd love to do something like that. I think radix compression would :> remove much of the topological bloat the B-Tree creates verses using :> blockmaps, generally speaking. : :Topological bloat? Bytes per record. e.g. the cost of creating a small file in HAMMER is 3 B-Tree records (directory entry + inode record + one data record), plus the inode data, plus the file data. For HAMMER that is 64*3 + 128 + 112 (say the file is 100 bytes long, round up to a 16 byte boundary)... so that is 432 bytes. The bigger cost is when creating and managing a large file. A 1 gigabyte file in HAMMER requires 1G/65536 = 16384 B-Tree elements, which comes to 1 megabyte of meta-data. If I were to radix-compress those elements the meta-data overhead would probably be cut to 300KB, possibly even less. Where this matters is that it directly effects the meta-data footprint in the system caches which in turn directly effects the filesystem's ability to cache information without having to go to disk. It can be a big deal. :Ah, that is a very nice benefit of Tux3-style forward logging I forgot :to mention in the original post: transaction size is limited only by :available free space on the volume, because log commit blocks can be :anywhere. Last night I dreamed up a log commit block variant where the :associated transaction data blocks can be physically discontiguous, to :make this assertion come true, shortly after reading Stephen Tweedie's :horror stories about what you have to do if you must work around not :being able to put an entire, consistent transaction onto stable media :in one go: Yes, that's an advantage, and one of the reasons why HAMMER is designed for large filesystems and not small ones. Without a forward-log HAMMER has to reserve more media space for sequencing its flushes. Adding a forward log to HAMMER is possible, I might do it just for quick write()/fsync() style operations. I am still very wary of the added code complexity. : http://olstrans.sourceforge.net/release/OLS2000-ext3/OLS2000-ext3.html : :Most of the nasties he mentions just vanish if: : : a) File data is always committed atomically : b) All commit transactions are full transactions Yup, which you get for free with your forward-log. :He did remind me (via time travel from year 2000) of some details I :should write into the design explicitly, for example, logging orphan :inodes that are unlinked while open, so they can be deleted on replay :after a crash. Another nice application of forward logging, which :avoids the seek-happy linked list through the inode table that Ext3 :does. Orphan inodes in HAMMER will always be committed to disk with a 0 link count. The pruner deals with them after a crash. Orphan inodes can also be commited due to directory entry dependancies. :> On the flip side, the reblocker doesn't just de-fragment the filesystem, :> it is also intended to be used for expanding and contracting partitions, :> and adding removing volumes in the next release. Definitely a :> multi-purpose utility. : :Good point. I expect Tux3 will eventually have a reblocker (aka :defragger). There are some really nice things you can do, like: : : 1) Set a new version so logical changes cease for the parent : version. : : 2) We want to bud off a given directory tree into its own volume, : so start by deleting the subtree in the current version. If : any link counts in the directory tree remain nonzero in the : current version then there are hard links into the subtree, so : fail now and drop the new version. : : 3) Reblock a given region of the inode table tree and all the files : in it into one physically contiguous region of blocks : : 4) Add a free tree and other once-per volume structures to the new : home region. : : 5) The new region is now entirely self contained and even keeps its : version history. At the volume manager level, map it to a new, : sparse volume that just has a superblock in the zeroth extent and : the new, mini filesystem at some higher logical address. Remap : the region in the original volume to empty space and add the : empty space to the free tree. : : 6) Optionally reblock the newly budded filesystem to the base of the : new volume so utilties that do not not play well with sparse : volumes do not do silly things. Yes, I see. The budding operations is very interesting to me... well, the ability to fork the filesystem and effectively write to a snapshot. I'd love to be able to do that, it is a far superior mechanism to taking a snapshot and then performing a rollback later. Hmm. I could definitely manage more then one B-Tree if I wanted to. That might be the ticket for HAMMER... use the existing snapshot mechanic as backing store and a separate B-Tree to hold all changes made to the snapshot, then do a merged lookup between the new B-Tree and the old B-Tree. That would indeed work. :> So I'm not actually being cavalier about it, its just that I had to :> make some major decisions on the algorithm design and I decided to :> weight the design more towards performance and large-storage, and :> small-storage suffered a bit. : :Cavalier was a poor choice of words, the post was full of typos as well :so I am not proud of it. You are solving a somewhat different problem :and you have code out now, which is a huge achievement. Still I think :you can iteratively improve your design using some of the techniques I :have stumbled upon. There are probably some nice tricks I can get from :your code base too once I delve into it. Meh, you should see my documents when I post them without taking 10 editorial passes. Characters reversed, type-o's, sentences which make no sense, etc. :> In anycase, it sounds like Tux3 is using many similar ideas. I think :> you are on the right track. : :Thankyou very much. I think you are on the right track too, which you :have a rather concrete way of proving. : :.... :> rather then have to go through another 4 months of rewriting. All :> major designs are an exercise in making trade-offs in topology, feature :> set, algorithmic complexity, debuggability, robustness, etc. The list :> goes on forever. :> : :The big ahas! that eliminated much of the complexity in the Tux3 design :were: : : * Forward logging - just say no to incomplete transactions : * Version weaving - just say no to recursive copy on write : :Essentially I have been designing Tux3 for ten years now and working :seriously on the simplifying elements for the last three years or so, :either entirely on paper or in related work like ddsnap and LVM3. : :One of the nice things about moving on from design to implementation of :Tux3 is that I can now background the LVM3 design process and see what :Tux3 really wants from it. I am determined to match every checkbox :volume management feature of ZFS as efficiently or more efficiently, :without violating the traditional layering between filesystem and :block device, and without making LVM3 a Tux3-private invention. : :> Laters! I can tell you've been thinking about Tux for a long time. If I had one worry about your proposed implementation it would be in the area of algorithmic complexity. You have to deal with the in-memory cache, the log, the B-Tree, plus secondary indexing for snapshotted elements and a ton of special cases all over the place. Your general lookup code is going to be very, very complex. My original design for HAMMER was a lot more complex (if you can believe it!) then the end result. A good chunk of what I had to do going from concept to reality was deflate a lot of that complexity. When it got down to brass tacks I couldn't stick with using the delete_tid as a B-Tree search key field, I had to use create_tid. I couldn't use my fine-grained storage model concept because the performance was terrible (too many random writes interfering with streaming I/O). I couldn't use a hybrid B-Tree, where a B-Tree element could hold the base of an entirely new B-Tree (it complicated the pruning and reblocking code so much that I just gave up trying to do it in frustration). I couldn't implement file extents other then 16K and 64K blocks (it really complicated historical lookups and the buffer cache couldn't handle it) <--- that one really annoyed me. I had overly optimized the storage model to try to get block pointers down to 32 bits by localizing B-Tree elements in the same 'super clusters' as the data they referenced. It was a disaster and I ripped it out. The list goes on :-) I do wish we had something like LVM on BSD systems. You guys are very lucky in that regard. LVM is really nice. BTW it took all day to write this! -Matt Matthew Dillon <dillon@backplane.com> :Hopefully not too much later. I find this dialog very fruitful. I just :wish such dialog would occur more often at the design/development stage :in Linux and other open source work instead of each group obsessively :ignoring all "competing" designs and putting huge energy into chatting :away about the numerous bugs that arise from rushing their design or :ignoring the teachings of history. : :Regards, : :Daniel _______________________________________________ Tux3 mailing list Tux3@tux3.org http://tux3.org/cgi-bin/mailman/listinfo/tux3
From: Daniel Phillips <phillips@...> Subject: Re: [Tux3] Comparison to Hammer fs design Date: Jul 27, 7:51 am 2008 linSubscribed now, everything should be OK. On Friday 25 July 2008 19:02, Matthew Dillon wrote: > :Yes, that is the main difference indeed, essentially "log everything" vs > :"commit" style versioning. The main similarity is the lifespan oriented > :version control at the btree leaves. > > Reading this and a little more that you describe later let me make > sure I understand the forward-logging methodology you are using. > You would have multiple individually-tracked transactions in > progress due to parallelism in operations initiated by userland and each > would be considered committed when the forward-log logs the completion > of that particular operation? Yes. Writes tend to be highly parallel in Linux because they are mainly driven by the VMM attempting to clean cache dirtied by active writers, who generally do not wait for syncing. So this will work really well for buffered IO, which is most of what goes on in Linux. I have not thought much about how well this works for O_SYNC or O_DIRECT from a single process. I might have to do it slightly differently to avoid performance artifacts there, for example, guess where the next few direct writes are going to land based on where the most recent ones did and commit a block that says "the next few commit blocks will be found here, and here, and here...". When a forward commit block is actually written it contains a sequence number and a hash of its transaction in order to know whether the commit block write ever completed. This introduces a risk that data overwritten by the commit block might contain the same hash and same sequence number in the same position, causing corruption on replay. The chance of this happening is inversely related to the size of the hash times the chance of colliding with the same sequence number in random data times the chance of of rebooting randomly. So the risk can be set arbitrarily small by selecting the size of the hash, and using a good hash. (Incidentally, TEA was not very good when I tested it in the course of developing dx_hack_hash for HTree.) Note: I am well aware that a debate will ensue about whether there is any such thing as "acceptable risk" in relying on a hash to know if a commit has completed. This occurred in the case of Graydon Hoare's Monotone version control system and continues to this day, but the fact is, the cool modern version control systems such as Git and Mercurial now rely very successfully on such hashes. Nonetheless, the debate will keep going, possibly as FUD from parties who just plain want to use some other filesystem for their own reasons. To quell that definitively I need a mount option that avoids all such commit risk, perhaps by providing modest sized journal areas salted throughout the volume whose sole purpose is to record log commit blocks, which then are not forward. Only slightly less efficient than forward logging and better than journalling, which has to seek far away to the journal and has to provide journal space for the biggest possible journal transaction as opposed to the most commit blocks needed for the largest possible VFS transaction (probably one). > If the forward log entries are not (all) cached in-memory that would mean > that accesses to the filesystem would have to be run against the log > first (scanning backwards), and then through to the B-Tree? You > would solve the need for having an atomic commit ('flush groups' in > HAMMER), but it sounds like the algorithmic complexity would be > very high for accessing the log. Actually, the btree node images are kept fully up to date in the page cache which is the only way the high level filesystem code accesses them. They do not reflect exactly what is on the disk, but they do reflect exactly what would be on disk if all the logs were fully rolled up ("replay"). The only operations on forward logs are: 1) Write them 2) Roll them up into the target objects 3) Wait on rollup completion The rollup operation is also used for replay after a crash. A forward log that carries the edits to some dirty cache block pins that dirty block in memory and must be rolled up into a physical log before the cache block can be flushed to disk. Fortunately, such a rollup requires only a predictable amount of memory: space to load enough of the free tree to allocate space for the rollup log, enough available cache blocks to probe the btrees involved, and a few cache blocks to set up the physical log transaction. It is the responsibility of the transaction manager to ensure that sufficient memory to complete the transaction is available before initiating it, otherwise deadlock may occur in the block writeout path. (This requirement is the same as for any other transaction scheme). One traditional nasty case that becomes really nice with logical forward logging is truncate of a gigantic file. We just need to commit a logical update like ['resize', inum, 0] then the inode data truncate can proceed as convenient. Another is orphan inode handling where an open file has been completely unlinked, in which case we log the logical change ['free', inum] then proceed with the actual delete when the file is closed or when the log is replayed after a surprise reboot. Logical log replay is not idempotent, so special care has to be taken on replay to ensure that specified changes have not already been applied to the target object. I choose not to go the traditional route of providing special case tests for "already applied" which get really ugly or unreliable when there are lot of stacked changes. Instead I introduce the rule that a logical change can only be applied to a known good version of the target object, which promise is fullfilled via the physical logging layer. For example, on replay, if we have some btree index on disk for which some logical changes are outstanding then first we find the most recent physically logged version of the index block and read it into cache, then apply the logical changes to it there. Where interdependencies exist between updates, for example the free tree should be updated to reflect a block freed by merging two btree nodes, the entire collection of logical and physical changes has to be replayed in topologically sorted order, the details of which I have not thought much about other than to notice it is always possible. When replay is completed, we have a number of dirty cache blocks which are identical to the unflushed cache blocks at the time of a crash, and we have not yet flushed any of those to disk. (I suppose this gets interesting and probably does need some paranoid flushing logic in replay to handle the bizarre case where a user replays on a smaller memory configuration than they crashed on.) The thing is, replay returns the filesystem to the logical state it was in when the crash happened. This is a detail that journalling filesystem authors tend to overlook: actually flushing out the result of the replay is pointless and only obscures the essential logic. Think about a crash during replay, what good has the flush done? > And even though you wouldn't have to group transactions into larger > commits the crash recovery code would still have to implement those > algorithms to resolve directory and file visibility issues. The problem > with namespace visibility is that it is possible to create a virtually > unending chain of separate but inter-dependant transactions which either > all must go, or none of them. e.g. creating a, a/b, a/b/c, a/b/x, a/b/c/d, > etc etc. I do not see why this example cannot be logically logged in pieces: ['new', inum_a, mode etc] ['link', inum_parent, inum_a, "a"] ['new', inum_b, mode etc] ['link' inum_a, inum_b, "b"] ['new', inum_c, mode etc] ['link' inum_a_b, inum_c, "c"] ['new', inum_x, mode etc] ['link' inum_a_b, inum_x, "x"] ['new', inum_d, mode etc] ['link' inum_a_b_c, inum_d, "d"] Logical updates on one line are in the same logical commit. Logical allocations of blocks to record the possibly split btree leaves and new allocations omitted for clarity. The omitted logical updates are bounded by the depth of the btrees. To keep things simple, the logical log format should be such that it is impossible to overflow one commit block with the updates required to represent a single vfs level transaction. I suspect there may be some terminology skew re the term "transaction". Tux3 understands this as "VFS transaction", which does not include trying to make an entire write (2) call atomic for example, but only such things as allocate+write for a single page cache page or allocate+link for a sys_link call. Fsync(2) is not a transaction but a barrier that Tux3 is free to realize via multiple VFS transactions, which the Linux VFS now takes care of pretty well now after many years of patching up the logic. > At some point you have to be able to commit so the whole mess > does not get undone by a crash, and many completed mini-transactions > (file or directory creates) actually cannot be considered complete until > their governing parent directories (when creating) or children (when > deleting) have been committed. The problem can become very complex. Indeed. I think I have identified a number of techniques for stripping away much of that complexity. For example, the governing parent update can be considered complete as soon as the logical 'link' log commit has completed. > Last question here: Your are forward-logging high level operations. > You are also going to have to log meta-data (actual B-Tree manipulation) > commits in order to recover from a crash while making B-Tree > modifications. Correct? Correct! That is why there are two levels of logging: logical and physical. The physical logging level takes care of updating the cache images of disk blocks to match what the logical logging level expects before it can apply its changes. These two logging levels are interleaved: where a logical change requires splitting a btree block, the resulting blocks are logged logically, but linked into the parent btree block using a logical update stored in the commit block of the physical log transaction. How cool is that? The physical log transactions are not just throwaway things, they are the actual new data. Only the commit block is discarded, which I suppose will leave a lot of one block holes around the volume, but then I do not have to require that the commit block be immediately adjacent to the body of the transaction, which will allow me to get good value out of such holes. On modern rotating media, strictly linear transfers are not that much more efficient than several discontiguous transfers that all land relatively close to each other. > So your crash recovery code will have to handle > both meta-data undo and completed and partially completed transactions. Tux3 does not use undo logging, only redo, so a transaction is complete as soon as there is enough information on durable media to replay the redo records. > And there will have to be a tie-in between the meta-data commits and > the transactions so you know which ones have to be replayed. That > sounds fairly hairy. Have you figured out how you are doing to do that? Yes. Each new commit records the sequence number of the oldest commit that should be replayed. So the train lays down track in front of itself and pulls it up again when the caboose passes. For now, there is just one linear sequence of commits, though I could see elaborating that to support efficient clustering. One messy detail: each forward log transaction is written into free space wherever physically convenient, but we need to be sure that that free space is not allocated for data until log rollup has proceeded past that transaction. One way to do this is to make a special check against the list of log transactions in flight at the point where extent allocation thinks it has discovered a suitable free block, which is the way ddsnap currently implements the idea. I am not sure whether I am going to stick with that method for Tux3 or just update the disk image of the free tree to include the log transaction blocks and somehow avoid logging those particular free tree changes to disk. Hmm, a choice of two ugly but workable methods, but thankfully neither affects the disk image. > :Once I get down to the leaf level I binary search on logical address in > :the case of a file index btree or on version in the case of an inode > :table block, so this cost is still Log(N) with a small k. For a > :heavily versioned inode or file region this might sometimes result in > :an overflow block or two that has to be linearly searched which is not > :a big problem so long as it is a rare case, which it really ought to be > :for the kinds of filesystem loads I have seen. A common example of a > :worst case is /var/log/messages, where the mtime and size are going to > :change in pretty much every version, so if you have hourly snapshots > :and hold them for three months it adds up to about 2200 16 byte inode > :table attributes to record, about 8 inode table leaf blocks. I really > :do not see that as a problem. If it goes up to 100 leaf blocks to > :search then that could be a problem. > > I think you can get away with this as long as you don't have too many > snapshots, and even if you do I noticed with HAMMER that only a small > percentage of inodes have a large number of versions associated with > them from normal production operation. Yes, that is my expectation. I think everything will perform fine up to a few hundred snapshots without special optimization, which is way beyond current expectations. Most users only recently upgraded to journalling filesystems let alone having any exposure to snapshots at all. > /var/log/messages > is an excellent example of that. Log files were effected the most though > I also noticed that very large files also wind up with multiple versions > of the inode, such as when writing out a terrabyte-sized file. Right, when writing the file takes longer than the snapshot interval. > Even with a direct bypass for data blocks (but not their meta-data, > clearly), HAMMER could only cache so much meta-data in memory before > it had to finalize the topology and flush the inode out. A > terrabyte-sized file wound up with about 1000 copies of the inode > prior to pruning (one had to be written out about every gigabyte or so). For Tux3 with an hourly snapshot schedule that will only be four or five versions of the [mtime, size] attribute to reflect the 4.7 hours write time or so, and just one version of each block pointer. > :The penultimate inode table index block tells me how many blocks a > :given inode lives in because several blocks will have the same inum > :key. So the lookup algorithm for a massively versioned file becomes: > :1) read the first inode table block holding that inum; 2) read the last > :block with the same inum. The latter operation only needs to consult > :the immediate parent index block, which is locked in the page cache at > :that point. > > How are you dealing with expansion of the logical inode block(s) as > new versions are added? I'm assuming you are intending to pack the > inodes on the media so e.g. a 128-byte inode would only take up > 128 bytes of media space in the best case. Multiple inodes would be > laid out next to each other logically (I assume), but since the physical > blocks are larger they would also have to be laid out next to each > other physically within any given backing block. Now what happens > when one has to be expanded? The inode table block is split at a boundary between inodes. An "inode" is broken up into attribute groups arranged so that it makes sense to update or version all the members of an attribute group together. The "standard" attribute group consists of mode, uid, gid, ctime and version, which adds up to 16 bytes. The smallest empty inode (touch foo) is 40 bytes and a file with "foo" in it as immediate data is 64 bytes. This has a standard attribute, a link count attribute, a size/mtime attribute, and an immediate data attribute, all versioned. An inode with heavily versioned attributes might overflow into the next btree leaf as described elsewhere. Free inodes lying between active inodes in the same leaf use two bytes each, a consequence of the inode leaf directory, which has a table at the top of the leaf of two byte pointers giving the offset of each inode in the leaf, stored backwards and growing down towards the inode attributes. (This is a slight evolution of the ddsnap leaf format.) > I'm sure this ties into the forward-log but even with the best algorithms > you are going to hit limited cases where you have to expand the inode. > Are you just copying the inode block(s) into a new physical allocation > then? Split the inode in memory, allocating a new buffer; forward log the two new pieces physically out to disk with a logical record in the commit block recording where the two new pointers are to be inserted without actually inserting them until a logical rollup episode is triggered. > :> I couldn't get away from having a delete_tid (the 'death version > :> numbers'). I really tried :-) There are many cases where one is only > :> deleting, rather then overwriting. > : > :By far the most common case I would think. But check out the versioned > :pointer algorithms. Surprisingly that just works, which is not exactly > :obvious: > : > : Versioned pointers: a new method of representing snapshots > : http://lwn.net/Articles/288896/ > > Yes, it makes sense. If the snapshot is explicitly taken then you > can store direct references and chain, and you wouldn't need a delete > id in that case. From that article though the chain looks fairly > linear. Historical access could wind up being rather costly. I can think of three common cases of files that get a lot of historical modifications: * Append log - The first iteration in each new version generates a new size attribute * Truncate/rewrite - The first iteration in each new version generates a new size attribute and either a new file index root or a new immediate data attribute * Database - The first file change in each new version generates a new versioned pointer at the corresponding logical address in the file btree and a new size attribute (just because mtime is bundled together with the size in one attribute group). So the only real proliferation is the size/mtime attributes, which gets back to what I was thinking about providing quick access for the "current" version (whatever that means). > :I was originally planning to keep all versions of a truncate/rewrite > :file in the same file index, but recently I realized that that is dumb > :because there will never be any file data shared by a successor version > :in that case. So the thing to do is just create an entirely new > :versioned file data attribute for each rewrite, bulking up the inode > :table entry a little but greatly constraining the search for versions > :to delete and reducing cache pressure by not loading unrelated version > :data when traversing a file. > > When truncating to 0 I would agree with your assessment. For the > topology you are using you would definitely want to use different > file data sets. You also have to deal with truncations that are not > to 0, that might be to the middle of a file. Certainly not a > common case, but still a case that has to be coded for. If you treat > truncation to 0 as a special case you will be adding considerable > complexity to the algorithm. Yes, the proposal is to treat truncation to exactly zero as a special case. It is a tiny amount of extra code for what is arguably the most common file rewrite case. > With HAMMER I chose to keep everything in one B-Tree, whether historical > or current. That way one set of algorithms handles both cases and code > complexity is greatly reduced. It isn't optimal... large amounts of > built up history still slow things down (though in a bounded fashion). > In that regard creating a separate topology for snapshots is a good > idea. Essentially I chose the same strategy, except that I have the file trees descending from the inode table instead of stretching out to the side. I think this gives a more compact tree overall, and since I am using just one generic set of btree operations to handle these two variant btrees, additional code complexity is minimal. > :> Both numbers are then needed to > :> be able to properly present a historical view of the filesystem. > :> For example, when one is deleting a directory entry a snapshot after > :> that deletion must show the directory entry gone. > : > :...which happens in Tux3 courtesy of the fact that the entire block > :containing the dirent will have been versioned, with the new version > :showing the entry gone. Here is one of two places where I violate my > :vow to avoid copying an entire block when only one data item in it > :changes (the other being the atime table). I rely on two things to > :make this nice: 1) Most dirent changes will be logically logged and > :only rolled up into the versioned file blocks when there are enough to > :be reasonably sure that each changed directory block will be hit > :numerous times in each rollup episode. (Storing the directory blocks > :in dirent-create order as in PHTree makes this very likely for mass > :deletes.) 2) When we care about this is usually during a mass delete, > :where most or all dirents in each directory file block are removed > :before moving on to the next block. > > This could wind up being a sticky issue for your implementation. > I like the concept of using the forward-log but if you actually have > to do a version copy of the directory at all you will have to update the > link (or some sort of) count for all the related inodes to keep track > of inode visibility, and to determine when the inode can be freed and > its storage space recovered. There is a versioned link count attribute in the inode. When a link attribute goes to zero for a particular version it is removed from the inode. When there are no more link attributes left, that means no directory block references the inode for any version and the inode may be reused. Note: one slightly bizarre property of this scheme is that an inode can be reused in any version in which its link count is zero, and the data blocks referenced by different versions in the same file index can be completely unrelated. I doubt there is a use for that. > Directories in HAMMER are just B-Tree elements. One element per > directory-entry. There are no directory blocks. You may want to > consider using a similar mechanism. For one thing, it makes lookups > utterly trivial... the file name is hashed and a lookup is performed > based on the hash key, then B-Tree elements with the same hash key > are iterated until a match is found (usually the first element is the > match). Also, when adding or removing directory entries only the > directory inode's mtime field needs to be updated. It's size does not. Ext2 dirents are 8 bytes + name + round up to 4 bytes, very tough to beat that compactness. We have learned through bitter experience that anything other than an Ext2/UFS style physically stable block of dirents makes it difficult to support NFS telldir cookies accurately because NFS vs gives us only a 31 bit cookie to work with, and that is not enough to store a cursor for, say, a hash order directory traversal. This is the main reason that I have decided to go back to basics for the Tux3 directory format, PHTree, and make it physically stable. In the PHTree directory format lookups are also trivial: the directory btree is keyed by a hash of the name, then each dirent block (typically one) that has a name with that hash is searched linearly. Dirent block pointer/hash pairs are at the btree leaves. A one million entry directory has about 5,000 dirent blocks referenced by about 1000 btree leaf blocks, in turn referenced by three btree index blocks (branching factor of 511 and 75% fullness). These blocks all tend to end up in the page cache for the directory file, so searching seldom references the file index btree. I did some back of the envelope calculations of the number of cache lines that have to be hit for a lookup by Hammer with its fat btree keys and lower branching factor, vs Tux3 with its high branching factor, small keys, small pointers, extra btree level for dirent offset stability and stupidly wasteful linear dirent search. I will not bore the list with the details, but it is obvious that Tux3/PHTree will pass Hammer in lookup speed for some size of directory because of the higher btree fanout. PHTree starts from way behind courtesy of the 32 cache lines that have to be hit on average for the linear search, amounting to more than half the CPU cost of performing a lookup in a million element directory, so the crossover point is somewhere up in the millions of entries. Thus annoyed, I cast about for a better dirent leaf format than the traditional Ext2 directory block, and found one after not too much head scratching. I reuse the same leaf directory format as for inode leaf blocks, but this time the internal offsets are sorted by lexical name order instead of inode number order. The dirents become Ext2 dirents minus the record number format, and minus the padding to four byte alignment, which does not do anything useful. Dirent inum increases to 6 bytes, balanced by saving 1.5 pad bytes on average, so the resulting structure stores about 2% fewer dirents than the Ext2 format against a probable 50% reduction in CPU latency per lookup. A fine trade indeed. The new format is physically stable and suitable for binary searching. When we need to manage space within the leaf for creating or deleting an entry, a version of the leaf directory ordered by offset can be created rapidly from the lexically sorted directory, which occupies at most about six cache lines. The resulting small structure can be cached to take advantage of the fact that most mass creates and deletes keep hitting the same dirent block repeatedly, because Tux3 hands the dirents to getdents in physical dirent order. I concluded that both Hammer and PHTree are exceptionally fast at name resolution. When I have the new dirent block format in place I expect to really hammer Hammer. But then I do not expect Hammer to stand still either ;-) > Your current directory block method could also represent a problem for > your directory inodes... adding and removing directory entries causing > size expansion or contraction could require rolling new versions > of the directory inode to update the size field. You can't hold too > much in the forward-log without some seriously indexing. Another > case to consider along with terrabyte-sized files and log files. A PHTree directory grows like an append-only file, a block at a time, though every time a new entry is added, mtime has to change, so mtime changes more often than size. They are grouped together in the same attribute, so the distinction is moot. If the directory is modified at least once after every snapshot (quite likely) then the snapshot retention policy governs how many mtime/size attributes are stored in the inode. Say the limit is 1,024 snapshots, then 16K worth of those attributes have to be stored, which once again encourages me to store the "current" mtime specially where it can be retrieved quickly. It would also be a good idea to store the file data attribute in front of the mtime/size attributes so only stat has to worry about the bulky version info, not lookup. Note that there is no such thing as revving an entire inode, only bits and pieces of it. For truly massive number of versions, the plan is to split up the version tree into subtrees, each having a thousand versions or so. For each version subtree (hmm, subversion tree...) there is a separate inode btree carrying only attributes and file data owned by members of that subtree. At most log(subtrees) of those tables need to be accessed by any versioned entity algorithm. (Note the terminology shift from versioned pointers to versioned entities to reflect the fact that the same algorithms work for both pointers and attributes.) I think this approach scales roughly to infinity, or at least to the point where log(versions) goes vertical which is essentially never. It requires a bounded amount of implementation effort, which will probably be deferred for months or years. Incidentally, PHTree directories are pretty much expand-only, which is required in order to maintain physical dirent stability. Compaction is not hard, but it has to be an admin-triggered operation so it will not collide with traversing the directory. > :> Both numbers are > :> also needed to be able to properly prune out unwanted historical data > :> from the filesystem. HAMMER's pruning algorithm (cleaning out old > :> historical data which is no longer desired) creates holes in the > :> sequence so once you start pruning out unwanted historical data > :> the delete_tid of a prior record will not match the create_tid of the > :> following one (historically speaking). > : > :Again, check out the versioned pointer algorithms. You can tell what > :can be pruned just by consulting the version tree and the create_tids > :(birth versions) for a particular logical address. Maybe the hang is > :that you do not organize the btrees by logical address (or inum in the > :case of the inode table tree). I thought you did but have not read > :closely enough to be sure. > > Yes, I see. Can you explain the versioned pointer algorithm a bit more, > it looks almost like a linear chain (say when someone is doing a daily > snapshot). It looks great for optimal access to the HEAD but it doesn't > look very optimal if you want to dive into an old snapshot. It is fine for diving into old snapshots. Lookup is always O(elements) where an element is a versioned pointer or (later) extent, which are very compact at 8 bytes each. Because the truncate/rewrite file update case is so common, you will rarely see more than one version at any given logical address in a file. A directory growing very slowly could end up with about 200 different versions of each of its final few blocks, one for each added entry. It takes on the order of a microsecond to scan through a few hundred versioned pointers to find the one that points at the version in which we are interested, and that only happens the first time the directory block is read into the page cache. After that, each reference to the block costs a couple of lookups in a page cache radix tree. The version lookup algorithm is not completely obvious: we scan through the list of pointers looking for the version label that is nearest the version being accessed on the path from that version to the root of the version tree. This potentially expensive search is accelerated using a bitmap table to know when a version is "on the path" and a pre-computed ord value for each version, to know which of the versions present and "on the path" for a given logical address is furthest from the root version. This notion of furthest from the root on the path from a given version to the root implements data inheritance, which is what yields the compact representation of versioned data, and is also what eliminates the need to explicitly represent the death version. You have discovered this too, in a simpler form. I believe that once you get the aha you will want to add versions of versions to your model. > For informational purposes: HAMMER has one B-Tree, organized using > a strict key comparison. The key is made up of several fields which > are compared in priority order: > > localization - used to localize certain data types together and > to separate pseudo filesystems created within > the filesystem. > obj_id - the object id the record is associated with. > Basically the inode number the record is > associated with. > > rec_type - the type of record, e.g. INODE, DATA, SYMLINK-DATA, > DIRECTORY-ENTRY, etc. > > key - e.g. file offset > > create_tid - the creation transaction id > > Inodes are grouped together using the localization field so if you > have a million inodes and are just stat()ing files, the stat > information is localized relative to other inodes and doesn't have to > skip file contents or data, resulting in highly localized accesses > on the storage media. > > Beyond that the B-Tree is organized by inode number and file offset. > In the case of a directory inode, the 'offset' is the hash key, so > directory entries are organized by hash key (part of the hash key is > an iterator to deal with namespace collisions). > > The structure seems to work well for both large and small files, for > ls -lR (stat()ing everything in sight) style traversals as well as > tar-like traversals where the file contents for each file is read. That is really sweet, provided that you are ok with the big keys. It was smart to go with that regular structure, giving you tons of control over everything and get the system up and running early, thus beating the competition. I think you can iterate from there to compress things and be even faster. Though if I were to presume to choose your priorities for you, it would be to make the reblocking optional. > The create_tid is the creation transaction id. Historical accesses are > always 'ASOF' a particular TID, and will access the highest create_tid > that is still <= the ASOF TID. The 'current' version of the filesystem > uses an asof TID of 0xFFFFFFFFFFFFFFFF and hence accesses the highest > create_tid. So you have to search through a range of TIDs to find the operative one for a particular version, just as I have to do with versioned pointers. Now just throw in a bitmap like I use to take the version inheritance into account and you have versioned pointers, which means snapshots of snapshots and other nice things. You're welcome :-) I think that versioned pointer lookup can be implemented in O(log(E)) where E is the number of versioned pointers (entities) at the same logical address, which would put it on a par with btree indexing, but more compact. I have sketched out an algorithm for this but I have not yet tried to implement it. > There is also a delete_tid which is used to filter out elements that > were deleted prior to the ASOF TID. There is currently an issue with > HAMMER where the fact that the delete_tid is *not* part of the B-Tree > compare can lead to iterations for strictly deleted elements, verses > replaced elements which will have a new element with a higher create_tid > that the B-Tree can seek to directly. In fact, at one point I tried > indexing on delete_tid instead of create_tid, but created one hell of a > mess in that I had to physically *move* B-Tree elements being deleted > instead of simply marking them as deleted. This is where I do not quite follow you. File contents are never really deleted in subsequent versions, they are just replaced. To truncate a file, just add or update size attribute for the target version and recover any data blocks past the truncate point that belongs only to the target version. Extended attributes and dirents can be truly deleted. To delete an extended attribute that is shared by some other version I will insert a new versioned attribute that says "this attribute is not here" for the current version, which will be inherited by its child versions. Dirent deletion is handled by updating the dirent block, possibly versioning the entire block. Should the entire block ever be deleted by a directory repacking operation (never actually happens on the vast majority of Linux systems) that will be handled as a file truncate. I see that in Hammer, the name is deleted from the btree instead, so fair enough, that is actual deletion of an object. But it could be handled alternatively by adding a "this object is not here" object, which might be enough to get rid of delete_tid entirely and just have create_tid. > :Fair enough. I have an entirely different approach to what you call > :mirroring and what I call delta replication. (I reserve the term > :mirroring to mean mindless duplication of physical media writes.) This > :method proved out well in ddsnap: > : > : http://phunq.net/ddtree?p=zumastor/.git;a=tree;h=fc5cb496fff10a2b03034fcf95122f5828149... > : > :(Sorry about the massive URL, you can blame Linus for that;-) > : > :What I do in ddsnap is compute all the blocks that differ between two > :versions and apply those to a remote volume already holding the first > :of the two versions, yielding a replica of the second version that is > :logically but not physically identical. The same idea works for a > :versioned filesystem: compute all the leaf data that differs between > :two versions, per inum, and apply the resulting delta to the > :corresponding inums in the remote replica. The main difference vs a > :ddsnap volume delta is that not all of the changes are physical blocks, > :there are also changed inode attributes, so the delta stream format > :has to be elaborated accordingly. > > Are you scanning the entire B-Tree to locate the differences? It > sounds you would have to as a fall-back, but that you could use the > forward-log to quickly locate differences if the first version is > fairly recent. I plan to scan the whole btree initially, which is what we do in ddsnap and it works fine. But by looking at the mtime attributes in the inode I can see in which versions the file data was changed and thus not have to scan most files. Eventually, building in some accelerator to be able to skip most inode leaves as well would be a nice thing to do. I will think about that in the background. > HAMMER's mirroring basically works like this: The master has synchronized > up to transaction id C, the slave has synchronized up to transaction id A. > The mirroring code does an optimized scan of the B-Tree to supply all > B-Tree elements that have been modified between transaction A and C. > Any number of mirroring targets can be synchronized to varying degrees, > and can be out of date by varying amounts (even years, frankly). > > I decided to use the B-Tree to optimize the scan. The B-Tree is > scanned and any element with either a creation or deletion transaction > id >= the slave's last synchronization point is then serialized and > piped to the slave. That is nearly identical to the ddsnap replication algorithm, and we also send the list over a pipe. Ddsnap does not deal with attributes, only volume blocks, otherwise I think we arrived at the same thing. > To avoid having to scan the entire B-Tree I perform an optimization > whereby the highest transaction id laid down at a leaf is propagated > up the B-Tree all the way to the root. This also occurs if a B-Tree > node is physically deleted (due to pruning), even if no elements are > actually present at the leaf within the transaction range. > Thus the mirroring scan is able to skip any internal node (and its > entire sub-tree) which has not been modified after the synchronization > point, and is able to identify any leaf for which real, physical deletions > have occured (in addition to logical deletions which simply set the > delete_tid field in the B-Tree element) and pass along the key range > and any remaining elements in that leaf for the target to do a > comparative scan with. Hmm. I have quite a few bits available in the inode table btree node pointers, which are currently only going to be free inode density hints. Something to think about. > This allows incremental mirroring, multiple slaves, and also allows > a mirror to go offline for months and then pop back online again > and optimally pick up where it left off. The incremental mirroring > is important, the last thing I want to do is have to scan 2 billion > B-Tree elements to do an incremental mirroring batch. Very, very nice. > The advantage is all the cool features I got by doing things that way. > The disadvantage is that the highest transaction id must be propagated > up the tree (though it isn't quite that bad because in HAMMER an entire > flush group uses the same transaction id, so we aren't constantly > repropagating new transaction id's up the same B-Tree nodes when > flushing a particular flush group). This is a job for forward logging :-) > You may want to consider something similar. I think using the > forward-log to optimize incremental mirroring operations is also fine > as long as you are willing to take the 'hit' of having to scan (though > not have to transfer) the entire B-Tree if the mirror is too far > out of date. There is a slight skew in your perception of the function of forward logging here, I think. Forward logs transactions are not long-lived disk objects, they just serve to batch together lots of little updates into a few full block "physical" updates that can be written to the disk in seek-optimized order. It still works well for this application. In short, we propagate dirty bits up the btree while updating the btree disk blocks only rarely. Instead, the node dirty bits are tucked into the commit block of the write transaction or namespace edit that caused the change, and are in turn propagated into the commit block of an upcoming physical rollup, eventually working their way up the on-disk btree image. But they are present in the cached btree image as soon as they are set, which is the structure consulted by the replication process. > :I intend to log insertions and deletions logically, which keeps each > :down to a few bytes until a btree rollup episode comes along to perform > :updating of the btree nodes in bulk. I am pretty sure this will work > :for you as well, and you might want to check out that forward logging > :trick. > > Yes. The reason I don't is because while it is really easy to lay down > a forward-log, intergrating it into lookup operations (if you don't > keep all the references cached in-memory) is really
