Eventually the emulator will be used outside kvm. We don't want to tie
the two together.
All that's needed is to read the svm chapter in the AMD manual; you
don't need to understand kvm or out nested svm implementation. On the
other hand, some information needs to be encoded in the emulator (the
order of the intercept check vs exception check) or we need to duplicate
checks. We also do a split decode.
Nested VMX could do the same thing. Sometimes the checks would be
shared and sometimes not.
We can extend the group mechanism to make these separate opcodes.
So they get special treatment. Decode bits are for the general case.
Let's see:
CRx/DRx checks - need group mechanism extension, can use decode bits
Selective CR0 - special
LIDT/SIDT/LGDT/SGDT/LLDT/SLDT/LTR/STR - decode bits
RDTSC/RDPMC/CPUID - decode bits
PUSHF/POPF/RSM/IRET/INTn - decode bits, + flag to check before exceptions
INVD /HLT/INVLPG/INVLPGA - decode bits
PAUSE - special
VMRUN/VMLOAD/VMSAVE/VMMCALL/STGI/CLGI/SKINIT - decode bits (VMMCALL
preempts exceptions)
RDTSCP/ICEBP/WBINVD/MONITOR/MWAIT - decode bits
IOIO/MSR - very special
Exception intercepts - outside emulator
So the majority (by far) can be handled by decode bits. Selective CR0,
IOIO, MSR, and PAUSE need special handling, can be done via callbacks
into kvm (and into vendor specific code). These will be useful for
nested vmx as well.
Come to think of it, CR0, IOIO, and MSR already have callbacks into
kvm. So all we need to do is add X86EMUL_INTERCEPTED to the callback
(provided it's at the right place in terms of intercept/exception
priority - haven't checked).
svm specific infomation will have to be exposed anyway, because the
checks need to be made in different places. That's especially true when
the emulation itself can generate exceptions, you may have to redo the
exception check in svm.c.
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error compiling committee.c: too many arguments to function
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