yes, that was the idea
I doubt that belongs to typical QoS. Maybe the target could be to be
able to decode a sequence of i-frames?
from my gaming days the games were still evaluated in fps ... maybe i
made the wrong assumption?
A telephony app should still be able to tell if it's dropping audio frames.
In all cases there should be some device independent limit - like: what
is the sort of degradation that is considered acceptable by the typical
user?
Tuning might be offered, but at least this should set some sane set of
defaults.
igor
--