Evgeniy Polyakov wrote:Its been awhile. Hugh created it Right. That results in cacheline cooldown. You'd want to recycle the object as they are cache hot on a per cpu basis. That is screwed up by the delayed regular rcu processing. We have seen multiple regressions due to cacheline cooldown. The only choice in cacheline hot sensitive areas is to deal with the complexity that comes with SLAB_DESTROY_BY_RCU or give up on RCU. -- To unsubscribe from this list: send the line "unsubscribe netdev" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html
