Dont mix TCP and UDP, they are not the same.
Problem with TCP is you can have TIME_WAIT sockets, disallowing a port
to be reused. Not with UDP.
The connect() [without a previous bind()], or a sendto() [without a
previous bind()] problem is more an API problem.
When kernel autobinds an UDP socket [to get a local IP/port], there is a
problem on the selection of the local address : It must be ANY_ADDR
(0.0.0.0)
While for TCP, the IP address wont change for the whole session.
Problem is : The port can really be random, while the local address
comes from routing tables. To reach one destination, we usually use one
pref IP address, even if many are available.
If you dont bind() a socket before sending an UDP frame, kernel cannot
assume the local IP address wont change later (for other sent frames, if
routing takes another path), so must use the ANY address for the port
selection done in autobind. Max 2^16-1 choices.
If you have 100 IP addresses on your machine, it doesnt change this ANY
selection [for UDP] at all.
If you need more than 2^16 local endpoints and you have more than one
external IP address, the only portable way is to use bind() yourself and
manage a pool of [tuples]. Well, this is not true for some old OSes
(Solaris 2.5.1 comes to mind with TCP sockets)
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